«kemze»

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Roadmap



Kemoverse Online is all about:

  • Hosting a comfortable socializing online space
  • Telling a serious, grounded yet emotional story
  • With a unique and characteristic identity and style

The journey is intended to be a coming-of-age story between your character and the world of the Kemoverse, where they have to learn to play along with the reality at hand. The beginning is a visual exploration of characters and their feelings and beliefs as yourself comes to grip with the world. But as the story carries on, the tone evolves: their status quo changes, their campus gains and loses influence, and the characters become forced to adapt, just like yourself.

And really, who are you, anyways? A lost Kemona with a made-up name? It's not like you have a say in your survival, anyways. Could you speak up and rebel? Probably not. You're good at understanding things and playing along. But what would you do when duty fails and you must pick, one or the other? Do you really know?

Besides the story of coming to your senses, the intention is also to set up a worldbuilding narrative that will be the basis for a larger, more comfortable virtual space - the town. I want to create Khara, inhabited by players immersed and passionate towards this reality and decorating and living out to their comfort. Backed with a well-written story and compelling characters and worldbuilding, I want it to feel so believable that it could've existed sometime, somewhere. And if it gets to this point, it will have existed virtually.

But until then, the campus is what matters, no? Now that the online systems are in-place, the focus is on story. We have at least nine younger campus characters, some older teacher characters, and a few extra ones for the purpose of the story. We have eight lessons total that serve to both introduce gameplay basics but also to introduce all of the characters. Each lesson has about one to two hours of story-heavy gameplay. Finally, the eigth lesson is focused on the adventure test, a test by the campus to prove your survival skills in the wild. But just before you leave... you need a team, right? That's where the socializing comes in, both offline and online, as you can pick who to rely on for the challenge.

{Player}, who is that? Someone from the campus? Oh, that place. Listen. The campus doesn't matter here, no matter what you think. How come? They do honest work for us to survive. Yeah, but they're also... not there yet. In Khara, you need more wit and courage to get anywhere. Don't look sad, you were given another chance, didn't you? Now get to work!

Building this kind of game as a single developer is a multi-year project. I know it won't be a quick one way street to success and riches - in fact, I'm aware I'm spending time, money, and passion to continue. I think that creating a unique work of art in the end is more important than what traditional success is. Nothing can change this because I've already committed myself. The good news is that I've got the will, time and endurance to keep going, as you can hopefully tell on the right. Until then, planting the seeds, advancing little by little for something special in the end is enough to keep going.

In short...

Kemoverse is in my heart, and I think it should also be in yours!





This section is under construction.

2026

2025

February - Beta 1.1 released

January

- Migrate/expand « kemze » independent site

2024

December - Alpha 21/Beta 1.0 released

November - Alpha 20.2 released

October - Alpha 20.1 released

September - Alpha 20 released

- Rabbit species introduced

August - Alpha 19.4 released

July - Alpha 19.1,19.2 released

June - Alpha 19 released

May - Alpha 18.8 released

April - Alpha 18.7 released

March - Alpha 18.3,18.4,18.5,18.6 released

February - Alpha 18,18.1,18.2 released

January

2023

December - Alpha 17 released

November

October - Alpha 16 released

September

August - Alpha 15 released

July - Alpha 14 released

June - Alpha 13 released

May - Alpha 12 released

April - Alpha 11 released

March - Alpha 10 released

- Dog species introduced

February

January

- Beginning of Ko-Fi/Itch.io setup

2022

December - Alpha 9, 9.2 released

November - Alpha 8 released

October - Alpha 7 released

- Begin learning music composition

September - Hiatus ended

August

July

June

May

April

March

February

January

2021

December

November

October

September - Hiatus started

August - Alpha 6 released

July

June - Alpha 5 released

May - Alpha 4 released

April

- New remade Felina model

March

February

January - Alpha 3 released

2020

December

November - Alpha 2 released

October

September

August - Alpha 1 released

- Start of Alpha builds, Patreon income

July - Campus layout re-design

June - Networking prototype

May

April - Character creator, Campus prototype

March - Player, equipment, Itch.io release

February - Scene loading, navigation

January

2019

December

November

- New title: "Kemoverse Online"

October - Prototype re-write in Godot

September

August

July

June

May

April - Art style and interface experiments

March

February - Initial design document

January

2018

December - Re-make Unity project #2

November

October

September

August

July

June

May

April

March - Standardize programming/assets

February

January - Re-make Unity project

2017

December - Redesign original player model

November - Walkable areas

October - User interface experiments

September

August

July

June - Start Unity project prototypes

May

April - Initial character modelling

March

February

January

~ The humble beginning of an experimental online furry game.